3D Indoor Pool scene and Lax Stick Models
I created these two models for a project I was working on. I look around the web but not finding any free versions or ones to my liking I deiced to create my own. The Lacrosse stick is based of an image I got from SportsAuthority.com. The pool scene is based off of the Aquatic center at RIT. The pool area and water was already created in a free model I downloaded from TurbSquid, but I didn’t have the right diving board which I made and the indoor area.
They where both modeled in Cinema 4D. I also included obj and 3ds versions. The files are hosted on my deviantArt page, click the titles and the links will bring you there where you can download the rar file. Click the images for an enlarged version.
SZ WIP Bump
This is a render from a project I’m currently working on at SportsZone Job. It is a bump from commercial break to the show. A Straight render from Cinema 4D no composting yet.
This is part of a package I’m working on with another designer for the new season. I also used the robot arms in the opening sequence as well. The overall package is more sleek and tech. looking then than past graphics. I think it more reflects RIT true colors with technology and sports as other people have noted too.
Old School Video Game
This was my entry into greyscalegorilla.com ‘s Five Second Project – “Old Video Games” Theme. I created my entry using Cinema 4D for the arcade machine, and Adobe After Effects for the sprites animation. The sprites where acquired from the MAME emulator of the Joust Arcade Game.
RIT Sports Zone Transitions
During this school year at my job(RIT Sports Zone) I switched positions from the Graphic Design department to Motion Graphics. One of the jobs I was asked to do was create transitions for our Live Hockey Show on Time Warner Sports Network. Below are two sets of transitions, one focusing one the hockey puck and stick and the second on the RIT tiger head Logo.
3D Animation Multi Character Asignment
This was the final project for my 3D animation character class, done in Maya 2008. The character is one or two(since the head is different) that they give us to use. The etch-a-sketch and the blocks are from turbosquid.(playblast quality)













